Wednesday 31 July 2013

How to make Tomato curry?

To make tomato curry follow the following procedure

Ingredients:
Tomato  :  250 grams
green chillies    :  5
onions    : 2
curryleaf : 5
ginger garlic paste: 1 spoon
turmeric powder : 1/4 spoon
chilli powder  :2 spoons
salt :2 spoons
oil : 2 spoons.
procedure:

place pan on the stove and place the oil and after boiling of oil drop chilles
after 2 minits drop onions and curry leaf then 2 minits after drop ginger garlic paste after 3 minits drop salt,turmeric and chilli powder and tomatos.
you have to mix every 5 mints.
After 20 minits delicious dish tomato curry ready to serve.

Tuesday 30 July 2013

Some amazing pics.









Java  interview questions.

Exception

Exception handling
 Exception can be generated by Java-runtime system or they can be manually generated by code.
          
     Error-Handling becomes a necessary while developing an application to account for exceptional situations that may occur during the program execution, such as
§  Run out of memory
§  Resource allocation Error
§  Inability to find a file
§  Problems in Network connectivity.
If the Resource file is not present in the disk, you can use the Exception handling mechanisim to handle such abrupt termination of program.

§   Exception class :  is used for the exceptional conditions that are trapped by the program.
   An exception is an abnormal condition or error that occur during the execution of the program.
§   Error : the error class defines the conditions that do not occur under normal conditions.
Eg: Run out of memory, Stack overflow error.

Java.lang.Object                   
  +….Java.Lang.Throwable                                                  Throwable
           +…. Java.lang.Error
   |            +…. A whole bunch of errors
   |                                                                         Exception        Error
  +….Java.Lang.Exception                             (Unchecked, Checked)                                  
         +….Java.Lang.RuntimeException                                            
          |      +…. Various Unchecked Exception
          |
          +…. Various checked Exceptions.

Two types of exceptions:
1. Checked Exceptions : must be declare in the method declaration or caught in a catch block. 
  Checked exception must be handled at Compile Time. Environmental error that cannot necessarly be detected by Testing, Eg: disk full, brocken Socket, Database unavailable etc.
 
2. Un-checked Exceptions: Run-time Exceptions and Error, does’t have to be declare.(but can be caught).
Run-time Exceptions : programming errors that should be detectd in Testing ,
Arithmetic, Null pointer, ArrayIndexOutofBounds, ArrayStore, FilenotFound, NumberFormate, IO, OutofMemory.
Errors: Virtual mechine error – class not found , out of memory, no such method , illegal access to private field , etc.

Java Exception handling can be managed by five keywords:
§   Try : The try block governs the statements that are enclosed within it and defines the scope of exception handler associated with it.  Try block follows catch or finally or both.

§   Catch: This is a default exception handler. since the exception class is the base class for all the exception class, this handler id capable of catching any type of exception.
    The catch statement takes an Object of exception class as a parameter, if an exception is thrown the statement in the catch block is executed.    The catch block is restricted to the statements in the proceeding try block only.
 Try {
         // statements that may cause exception
       }
catch(Exception obj)
   {

      }
§   Finally : when an exception is raised, the statement in the try block is ignored, some times it is necessary  to process certain statements irrespective of wheather an exception is raised or not, the finally block is used for this purpose.
§   Throw : The throw class is used  to call exception explicitly.  You may want to throw an exception when the user enters a wrong login ID and pass word, you can use throw statement to do so.
The throw statement takes an single argument, which is an Object of exception class.

  Throw<throwable Instance>
If the Object does not belong to a valid exception class the compiler gives error.

§   Throws :The throws statement species the list of exception that has thrown by a method.
         If a method is capable of raising an exception that is does not handle, it must specify the exception has to be handle by the calling method, this is done by using the throw statement.
     [<access specifier>] [<access modifier>] <return type> <method name> <arg-list> [<exception-list>]

Eg: public void accept password( ) throws illegalException
          {
            System.out.println(“Intruder”);
              Throw new illegalAccesException;
           }




Multi Programming

        A multithreaded program contains two or more parts that can run concurrently, Each part a program is called thread and each part that defines a separate path of excution.
 Thus multithreading is a specified from of multitasking .

There are two distinct types of multitasking .
Process:  A Process is , in essence , a program that is executing.
v  Process-based :is  heavy weight- allows you run two or more programs concurrently.
Eg: you can use JAVA compiler at the same time you are using text editor.
  Here a program is a small unit of code that can be dispatched by scheduler .

Thread-based: is Light weight- A Program can perform two or more tasks simultaneously.
Creating a thread:
Eg: A text editor can formate at the same time you can print, as long as these two tasks are being perform separate treads.

Thread: can be defined as single sequential flow of control with in a program.
Single Thread :  Application can perform only one task at a time.
Multithreaded : A process having more than one thread is said to be multithreaded.
  The multiple threads in the process run at the same time, perform different task and interact with each other.
v  Daemon Thread : Is a low priority thread which runs immedeatly on the back ground doing the Garbage Collection operation for the Java Run time System.
SetDaemon( ) – is used to create DaemonThread.



v  Creating a Thread :
1.  By implementing the Runnable Interface.
2.    By extending the thread Class.

v  Thread Class : Java.lang.Threadclass is used to construct and access the individual threads in a multithreaded application.
Syntax: Public Class <class name> extends Thread { }
The Thread class define several methods .
o       Getname() – obtain a thread name.
o       Getname() – obtain thread priority.
o       Start( )     - start a thread by calling a Run( ).
o       Run( )       - Entry point for the thread.
o       Sleep( )     - suspend a thread for a period of time.
o       IsAlive( )   - Determine if a thread is still running.
o       Join( )       - wait for a thread to terminate.

v  Runable Interface :   The Runnable interface consist of a Single method Run( ), which is executed when the thread is activated.
    When a  program need ti inherit from another class besides the thread Class, you need to   implement the Runnable interface.
Syntax:   public void <Class-name> extends <SuperClass-name> implements Runnable

Eg: public Class myapplet extends Japplet implements Runnable
      {
         // Implement the Class
      }
* Runnable interface is the most advantageous method to create threads because we need not extend thread Class here.



v  Life Cycle of Thread :
Flowchart: Process: Runnable

New Thread  --à                                 ----à  Not Runnable
                                                          ß----

                                  
                                   Dead       The Run( ) terminates .

New Thread : When an instance of a thread class is created, a thread enters the new thread state.        Thread newThread = new Thread(this);
                     You have to invoke the  Start( ) to start the thread.  ie, newThread.Start( );

Runnable : when the Start( ) of the thread is invoked the thread enters into the Runnable State.

Not Runnable : A thread is said to be not runnable state if it
   à Is Slleping
   à Is Waiting
   à Is being blocked by another thread.

               sleep(long t);    where t= no: of milliseconds for which the thread is inactive.
The sleep( ) is a static method because it operates on the current thread.

Dead : A thread can either die natuarally or be killed.
- A thread dies a natural death when the loop in the Run( ) is complete.
- Assigning null to the thread Object kills the thread.
- If th loop in the Run( ) has a hundread iterations , the life of the thread is a hundread iterators of the loop.

IsAlive( ) : of the thread class is used to determine wheather a thread has been started or stopped. If isAlive( ) returns true the thread is still running otherwise running completed.

Thread Priorities : are used by the thread scheduler to decide when each thread should ne allowed to run.To set a thread priority, use te setpriority( ), which is a member of a thread.
     final void setpriority(int level)     - here level specifies the new priority seting for the calling thread.

   The value level must be with in the range :-
 MIN_PRIORITY    = 1

 NORM_PRIORITY = 5

 MAX_PRIORITY   = 10

You can obtain the current priority setting by calling getpriority( ) of thread.
   final int getpriority( )
v  Synchronization :
                            Two ro more threads trying to access the same method at the same point of time leads to synchronization. If that method is declared as Synchronized , only one thread can access it at a time. Another thread can access that method only if the first thread’s task  is completed.

v  Synchronized statement : Synchronized statements are similar to Synchronized method.
 A Synchronized statements can only be executed after a thread has acquired a lock for the object or Class reffered in the Synchronized statements.
The general form is  -  Synchronized(object) {
                                // statements to be Synchronized 
                                 }
v  Inter Thread Communication :    To Avoid pooling , Java includes an elegant interprocess communication mechanisim.
Wait( )  - tells the calling thread to give up the monitor and go to sleep until some other thread enters the same monitor & call notify( ).
      notify( )  - wake up the first thread that called wait( ) on the same Object.
      notifyall( ) – wake up all the threads that called wait( ) on the same Object.
                        The highest priority thread aill run fast.

v  Serialization :  The process of writing the state of Object to a byte stream to transfer over the  network is known as Serialization.
v  Deserialization : and restored these Objects by deserialization.

v  Externalizable : is an interface that extends Serializable  interface and sends data into strems in compressed format.    It has two methods
              WriteExternal(Objectoutput out)
              ReadExternal(objectInput in)


I/O Package        Java.io.*;

There are two classifications.
·         ByteStream    - console input
·         CharacterStream – File

1. ByteStream : Console Input
        Read( )  - one character
        Readline( ) – one String
BufferReader br = new BufferReader(new InputStreamReader(System.in));

2. CharacterStream : File
        FileInputStream  -  Store the contents to the File.
         FileOutStream    -   Get the contents from File.
PrintWrite pw = new printwriter(System.out.true);
  Pw.println(“     “);
Eg :-
     Class myadd
      {
public static void main(String args[ ])
 {
      BufferReader br = new BufferReader(new InputStreamReader(System.in));
  System.out.println(“Enter A no : “);
        int a = Integer.parseInt(br.Read( ));
  System.out.println(“Enter B no : “);
        int b = Integer.parseInt(br.Read( ));
  System.out.println(“The Addition is  : “ (a+b));
 }
 }
Collections

Collections :   A collection allows a group of objects to be treated as a single unit. collection define a set of core Interfaces as follows.

                         Collection                                                 Map     Hash Map  class
                                                                                                     Hash Table   class     
                    
            Set    Hash set                      List    
                                                     Array List 
           Sorted set   Tree set          Vector List
                                                    Linked List                 Sorted map   Tree Map  class 
v  Collection Interface :
§  The CI is the root of collection hierarchy and is used for common functionality across all collections.  There is no direct implementation of Collection Interface.

v  Set Interface: extends Collection Interface.   The Class Hash set implements Set Interface.
§  Is used to represent the group of unique elements.
§  Set stores elements in an unordered way but does not contain duplicate elements.

v  Sorted set : extends Set Interface.  The class Tree Set implements Sorted set Interface.
§  It provides the extra functionality of keeping  the elements sorted.
§  It represents the collection consisting  of Unique, sorted elements in ascending order.

v  List : extends Collection Interface. The classes Array List, Vector List & Linked List  implements List Interface.
§  Represents the sequence of numbers in a fixed order.
§  But may contain duplicate elements.
§  Elements can be inserted or retrieved by their position in the List using Zero based index.
§  List stores elements in an ordered way.

v  Map Interface:basic Interface.The classesHash Map & Hash Table implements Map interface.
§  Used to represent the mapping of unique keys to values.
§  By using the key value we can retrive the values. Two basic operations are get( ) & put( ) .

v  Sorted Map : extends Map Interface.  The Class Tree Map implements Sorted Map Interface.
§  Maintain the values of key order.
§  The entries are maintained in ascending order.

v   Collection classes:
                          Abstract Collection
 



       Abstract List                              Abstract Set                              Abstract Map
 



  Abstract       Array List         Hash Set          Tree Set           Hash Map          Tree Map
Sequential    
   List

Linked List


              List                                            Map
                |                                           |       

       Abstract List                                  Dictonary

                |                                            |
           Vector                                        HashTable
                |                                            |                 
             Stack                                        Properities
v  HashSet : Implements Set Interface.                                   HashSet hs=new HashSet( );
§  The elements are not stored in sorted order.                          hs.add(“m”);

v  TreeSet : Implements Sorted set Interface.                           TreeSet ts=new TreeSet( );
§ The elements are stored in sorted ascending order.                ts.add(“H”);                                                 
§ Access and retrieval times are quit fast, when storing a large amount of data.

v  Vector : Implements List Interface.
§ Vector implements dynamic array.                               Vector v = new vector( );
§ Vector is a growable object.                                   V1.addElement(new Integer(1));
§ Vector is Synchronized,  it can’t allow special characters and null values.
§ All vector starts with intial capacity, after it is reached next time if we want to store object in vector, the  vector automatically allocates space for that Object plus extra room for additional Objects.

v  ArrayList : Implements List Interface.
§ Array can dynamically increase or decrease size.               ArrayList a1=new ArrayList( );
§ Array List are ment for Random ascessing.                                    A1.add(“a”);
§ Array List are created with intial size, when the size is increased, the collection is automatically enlarged. When an Objects are removed, the array may be shrunk.

v  Linked List : Implements List Interface.
§  Inserting or removing elements in the middle of the array.   LinkedList l1=new LinkedList( );
§  Linked list are meant for Sequential accessing.                              L1.add(“R”);   
§  Stores Objects in a separate link.

* Map Classes:    Abstract Map; Hash Map ; Tree Map
v  Hash Map : Implements Map Interface. Hashmap() , Hashmap(Map m), Hashmap(int capacity)
§ The Elements may not in Order.
§ Hash Map is not synchronized and permits null values
§ Hash Map is not serialized.                                    Hashmap hm = new HashMap( );                
§ Hash Map supports Iterators.                               hm.put(“Hari”,new Double(11.9));

v  Hash Table : Implements Map Interface.
§ Hash Table is synchronized and does not permit null values.
§ Hash Table is Serialized.                                       Hashtable ht = new Hashtable( );                             
§ Stores key/value pairs in Hash Table.                  ht.put(“Prasadi”,new Double(74.6));
*   A Hash Table stores information by using a mechanism called hashing. In hashing the informational content of a key is used to determine a unique value, called its Hash Code. The Hash Code is then used as the index at which the data associated with the key is stored. The Transformation of the key into its Hash Code is performed automatically- we never see the Hash Code. Also the code can’t directly index into h c.

v  Tree Map : Implements Sorted Set Interface.                     TreeMap tm=new TreeMap( );
§   The elements are stored in sorted ascending order.       tm.put( “Prasad”,new Double(74.6));    
§   Using key value we can retrieve the data.                            
§   Provides an efficient means of storing key/value pairs in sorted order and allows rapid retrivals.

v  Iterator: Each of collection class provided an iterator( ).
 By using this iterator Object, we can access each element in the collection – one at a time.
 We can remove() ;     Hashnext( ) – go next; if it returns false –end of list.

      Iterarator                                                               Enumerator
Iterator itr = a1.iterator( );                           Enumerator vEnum = v.element( );
While(itr.hashNext( ))                                           System.out.println(“Elements in Vector :”);
  {                                                              while(vEnum.hasMoreElements( ) )
    Object element = itr.next( );                        System.out.println(vEnum.nextElement( ) + “ “);
    System.out.println(element + “ “); 
  }
Collections
1.Introduction
2.Legacy Collections
       1. The Enumeration Interface
       2. Vector
       3. Stack
       4. Hashtable
       5. Properties
3.Java 2 Collections
       1. The Interfaces of the collections framework
       2. Classes in the collections framework
      3. ArrayList & HashSet
      4. TreeSet & Maps
Introduction   :

•Does your class need a way to easily search through thousands of items quickly?
• Does it need an ordered sequence of elements and the ability to rapidly insert and remove elements in the middle of the sequence?• Does it need an array like structure with random-access ability that can grow at runtime?


              List                                            Map
                |                                           |       

       Abstract List                                         Dictonary

                |                                            |
           Vector                                      HashTable
                |                                            |                 

            Stack                                               Properities


The Enumeration Interface :


•enumerate (obtain one at a time) the elements in a collection of objects.
specifies two methods :
boolean hasMoreElements()  :  Returns true when there are still more elements to extract, and false when all of the elements have been enumerated.
Object nextElement() :  Returns the next object in the enumeration as a generic Object reference.


    VECTOR  :
§   Vector implements dynamic array.                              Vector v = new vector( );
§   Vector is a growable object.                                 V1.addElement(new Integer(1));
§   Vector is Synchronized,  it can’t allow special characters and null values.
§   Vector is a variable-length array of object references.
§   Vectors are created with an initial size.
§   When this size is exceeded, the vector is automatically enlarged.
§   When objects are removed, the vector may be shrunk.

  Constructors :   Vector()  :  Default constructor with initial size 10.
Vector(int size)  :  Vector whose initial capacity is specified by size.
Vector(int size,int incr)  :Vector whose initialize capacity is specified by size and whose increment is specified by incr.
Methods  :
final void addElement(Object element) : The object specified by element is added to the vector.
final Object elementAt(int index) : Returns the element at the location specified by index.
final boolean removeElement(Object element) : Removes element from the vector
final boolean isEmpty() :  Returns true if the vector is empty, false otherwise.
final int size() : Returns the number of elements currently in the vector.
final boolean contains(Object element) : Returns true if element is contained by the vector and false if it is not. 

STACK :
•Stack is a subclass of Vector that implements a standard last-in, first-out stack
ConstructorStack()  Creates an empty stack.

Methods  :
Object push(Object item) : Pushes an item onto the top of this stack.
Object pop() :  Removes the object at the top of this stack and returns that object as the value of this function. An EmptyStackException is thrown if it is called on empty stack.
boolean empty()  :  Tests if this stack is empty.
Object peek()  :  Looks at the object at the top of this stack without removing it from the stack.
int search(Object o)  : Determine if an object exists on the stack and returns the  number of pops that would be required to bring it to the top of the stack.


    HashTable :
§   Hash Table is synchronized and does not permit null values.
§   Hash Table is Serialized.                                     Hashtable ht = new Hashtable( );                             
§   Stores key/value pairs in Hash Table.                 ht.put(“Prasadi”,new Double(74.6));
§   Hashtable is a concrete implementation of a Dictionary.
§   Dictionary is an abstract class that represents a key/value storage repository.
§   A Hashtable instance can be used store arbitrary objects which are indexed by any other arbitrary object.
§   A Hashtable stores information using a mechanism called hashing.
§   When using a Hashtable, you specify an object that is used as a key and the value (data) that you want linked to that key.

Constructors :      Hashtable()                     Hashtable(int size)

Methods  :
Object put(Object key,Object value) : Inserts a key and a value into the hashtable.
Object get(Object key) : Returns the object that contains the value associated with key.

boolean contains(Object value) : Returns true if the given value is available in the hashtable. If not, returns false.
boolean containsKey(Object key) : Returns true if the given key is available in the hashtable. If not, returns false.
Enumeration elements() : Returns an enumeration of the values contained in the hashtable.
int size() : Returns the number of entries in the hashtable.



Properties



•Properties is a subclass of Hashtable
• Used to maintain lists of values in which the key is a String and the value is also a String
• Constructors
Properties()
Properties(Properties propDefault) : Creates an object that uses propDefault for its default value.
Methods  :
String getProperty(String key) : Returns the value associated with key.

Strng getProperty(String key, String defaultProperty) : Returns the value associated with key. defaultProperty is returned if key is neither in the list nor in the default property list .
Enumeration propertyNames() : Returns an enumeration of the keys. This includes those keys found in the default property list.

The Interfaces in Collections Framework



  Collection                    Map                    Iterator



 Set           List                  SortedMap           ListIterator
   |
SortedSet

  Collection :
§  A collection allows a group of objects to be treated as a single unit.
§  The Java collections library forms a framework for collection classes.
§  The CI is the root of collection hierarchy and is used for common functionality across all collections.
§  There is no direct implementation of Collection Interface.
§  Two fundamental interfaces for containers:
• Collection
boolean add(Object element) : Inserts element into a collection

Set Interface: extends Collection Interface.   The Class Hash set implements Set Interface.
§  Is used to represent the group of unique elements.
§  Set stores elements in an unordered way but does not contain duplicate elements.
§  identical to Collection interface, but doesn’t accept duplicates.

Sorted set : extends Set Interface.  The class Tree Set implements Sorted set Interface.
§  It provides the extra functionality of keeping  the elements sorted.
§  It represents the collection consisting  of Unique, sorted elements in ascending order.
§  expose the comparison object for sorting. 

List Interface :

§  ordered collection – Elements are added into a particular position.
§  Represents the sequence of numbers in a fixed order.
§  But may contain duplicate elements.
§  Elements can be inserted or retrieved by their position in the List using Zero based index.
§  List stores elements in an ordered way.
 
Map Interface: Basic Interface.The classes Hash Map & HashTable implements Map interface.
§  Used to represent the mapping of unique keys to values.
§  By using the key value we can retrive the values.
§  Two basic operations are get( ) & put( ) .

boolean put(Object key, Object value)  :  Inserts given value into map with key
Object get(Object key) :  Reads value for the given key.

Tree Map Class: Implements Sorted Set Interface.                
§  The elements are stored in sorted ascending order.         
§  Using key value we can retrieve the data.                            
§  Provides an efficient means of storing key/value pairs in sorted order and allows rapid retrivals.

      TreeMap tm=new TreeMap( );
      tm.put( “Prasad”,new Double(74.6));


The Classes in Collections Framework

                          Abstract Collection
 



       Abstract List                              Abstract Set                              Abstract Map
 



  Abstract       Array List         Hash Set          Tree Set           Hash Map          Tree Map
Sequential    
   List

Linked List


ArrayList
• Similar to Vector: it encapsulates a dynamically reallocated Object[] array
• Why use an ArrayList instead of a Vector?
• All methods of the Vector class are synchronized, It is safe to access a Vector object from two threads.
• ArrayList methods are not synchronized, use ArrayList in case of no synchronization
• Use get and set methods instead of elementAt and setElementAt methods of vector

HashSet
• Implements a set based on a hashtable
• The default constructor constructs a hashtable with 101 buckets and a load factor of 0.75
HashSet(int initialCapacity)
HashSet(int initialCapacity,float loadFactor)
loadFactor is a measure of how full the hashtable is allowed to get before its capacity is automatically increased
• Use Hashset if you don’t care about the ordering of the elements in the collection


TreeSet
• Similar to hash set, with one added improvement
• A tree set is a sorted collection
Insert elements into the collection in any order, when it is iterated, the values are automatically presented in sorted order

Maps :  Two implementations for maps:

HashMap
§  hashes the keys
§  The Elements may not in Order.
§  Hash Map is not synchronized and permits null values
§  Hash Map is not serialized.                                                                                    
§  Hash Map supports Iterators

TreeMap
• uses a total ordering on the keys to organize them in a search tree
• The hash or comparison function is applied only to the keys
• The values associated with the keys are not hashed or compared.



How are memory leaks possible in Java
If any object variable is still pointing to some object which is of no use, then JVM will not garbage collect that object  and object will remain in memory creating memory leak

What are the differences between EJB and Java beans
the main difference is Ejb componenets are distributed which means develop once and run anywhere.  java beans are not distributed. which means the beans cannot be shared .

What would happen if you say this = null
this will give a compilation error as follows
cannot assign value to final variable this

Will there be a performance penalty if you make a method synchronized? If so, can you make any design changes to improve the performance
     yes.the performance will be down if we use synchronization.
one can minimise the penalty by including garbage collection algorithm, which reduces the cost of collecting large numbers of short- lived objects. and also by using Improved thread synchronization for invoking the synchronized methods.the invoking will be faster.

How would you implement a thread pool
public class ThreadPool extends java.lang.Object implements ThreadPoolInt
 This class is an generic implementation of a thread pool, which takes the following input
a) Size of the pool to be constructed
b) Name of the class which implements Runnable (which has a visible default constructor)
and constructs a thread pool with active threads that are waiting for activation. once the threads have finished processing they come back and wait once again in the pool.
This thread pool engine can be locked i.e. if some internal operation is performed on the pool then it is preferable that the thread engine be locked. Locking ensures that no new threads are issued by the engine. However, the currently executing threads are allowed to continue till they come back to the passivePool

How does serialization work
Its like FIFO method (first in first out) 

How does garbage collection work
      There are several basic strategies for garbage collection: reference counting, mark-sweep, mark-compact, and copying. In addition, some algorithms can do their job incrementally (the entire heap need not be collected at once, resulting in shorter collection pauses), and some can run while the user program runs (concurrent collectors). Others must perform an entire collection at once while the user program is suspended (so-called stop-the-world collectors). Finally, there are hybrid collectors, such as the generational collector employed by the 1.2 and later JDKs, which use different collection algorithms on different areas of the heap

 How would you pass a java integer by reference to another function
Passing by reference is impossible in JAVA but Java support the object reference so.
Object is the only way to pass the integer by refrence.

What is the sweep and paint algorithm 
The painting algorithm takes as input a source image and a list of brush sizes. sweep algo is that it computes the arrangement of n lines in the plane ... a correct algorithm,

Can a method be static and synchronized
no a static mettod can't be synchronised

Do multiple inheritance in Java
Its not possible directly. That means this feature is not provided by Java, but it can be achieved with the help of Interface. By implementing more than one interface.

What is data encapsulation? What does it buy you
      The most common example I can think of is a javabean. Encapsulation may be used by creating 'get' and 'set' methods in a class which are used to access the fields of the object. Typically the fields are made private while the get and set methods are public.
        dEncapsulation can be used to validate the data that is to be stored, to do calculations on data that is stored in a field or fields, or for use in introspection (often the case when using javabeans in Struts, for instance).

What is reflection API? How are they implemented
   Reflection package is used mainlyfor the purpose of getting the class name. by using the getName method we can get name of the class for particular application .
         Reflection is a feature of the Java programming language. It allows an executing Java program to examine or "introspect" upon itself, and manipulate internal properties of the program.
What are the primitive types in Java
According to Java in a Nutshell, 5th ed
boolean, byte, char, short, long float, double, int
Is there a separate stack for each thread in Java
No
What is heap in Java
       JAVA is fully Object oriented language. It has two phases first one is Compilation phase and second one is interpratation phase. The Compilation phase convert the java file to class file (byte code is only readable format of JVM) than Intepratation phase interorate the class file line by line and give the proper result.

In Java, how are objects / values passed around
In Java Object are passed by reference and Primitive data is always pass by value
Do primitive types have a class representation
Primitive data type has a wrapper class to present.
Like for int - Integer  , for byte Byte, for long Long etc ... 

How all can you free memory
With the help of finalize() method.
If a programmer really wants to explicitly request a garbage collection at some point, System.gc() or Runtime.gc() can be invoked, which will fire off a garbage collection at that time. 
Does java do reference counting
    It is more likely that the JVMs you encounter in the real world will use a tracing algorithm in their garbage-collected heaps
What does a static inner class mean? How is it different from any other static member
A static inner class behaves like any ``outer'' class. It may contain methods and fields.
         It is not necessarily the case that an instance of the outer class exists even when we have created an instance of the inner class. Similarly, instantiating the outer class does not create any instances of the inner class. 
         The methods of a static inner class may access all the members (fields or methods) of the inner class but they can access only static members (fields or methods) of the outer class. Thus, f can access the field x, but it cannot access the field y. 

How do you declare constant values in java
Using Final keyword we can declare the constant values  How all can you instantiate final members  Final member can be instantiate only at the time of declaration. null

How is serialization implemented in Java
      A particular class has to implement an Interface java.io.Serializable for implementing serialization.  When you have an object passed to a method and when the object is reassigned to a different one, then is the original reference lost  No Reference is not lost. Java always passes the object by reference, now two references is pointing to the same object.
What are the different kinds of exceptions? How do you catch a Runtime exception
There are 2 types of exceptions.
1. Checked exception
2. Unchecked exception.
   Checked exception is catched at the compile time while unchecked exception is checked at run time.
1.Checked Exceptions : Environmental error that cannot necessarily be detected by testing; e.g. disk full, broken socket, database unavailable, etc. 
2. Unchecked exception.
Errors : Virtual machine error: class not found, out of memory, no such method, illegal access to private field, etc. 
Runtime Exceptions :Programming errors that should be detected in testing: index out of bounds, null pointer, illegal argument, etc. 
Checked exceptions must be handled at compile time. Runtime exceptions do not need to be. Errors often cannot be

What are the differences between JIT and HotSpot
      The Hotspot VM is a collection of techniques, the most significant of which is called "adaptive optimization.
The original JVMs interpreted bytecodes one at a time. Second-generation JVMs added a JIT compiler, which compiles each method to native code upon first execution, then executes the native code. Thereafter, whenever the method is called, the native code is executed. The adaptive optimization technique used by Hotspot is a hybrid approach, one that combines bytecode interpretation and run-time compilation to native code. 
Hotspot, unlike a regular JIT compiling VM, doesn't do "premature optimization"

What is a memory footprint? How can you specify the lower and upper limits of the RAM used by the JVM? What happens when the JVM needs more memory?
    when JVM needs more memory then it does the garbage collection, and sweeps all the memory which is not being used.

What are the disadvantages of reference counting in garbage collection?
      An advantage of this scheme is that it can run in small chunks of time closely interwoven with the execution of the program. This characteristic makes it particularly suitable for real-time environments where the program can't be interrupted for very long. A disadvantage of reference counting is that it does not detect cycles. A cycle is two or more objects that refer to one another, for example, a parent object that has a reference to its child object, which has a reference back to its parent. These objects will never have a reference count of zero even though they may be unreachable by the roots of the executing program. Another disadvantage is the overhead of incrementing and decrementing the reference count each time. Because of these disadvantages, reference counting currently is out of favor.

Is it advisable to depend on finalize for all cleanups
     The purpose of finalization is to give an opportunity to an unreachable object to perform any clean up before the object is garbage collected, and it is advisable.

can we declare multiple main() methods in multiple classes. ie can we have each main method in its class in our program?
YES